#pragma once
-.float swamp_interval; //Hurt players in swamp with this interval
-.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
-.entity swampslug;
+#ifdef SVQC
+IntrusiveList g_swamped;
+STATIC_INIT(g_swamped) { g_swamped = IL_NEW(); }
-.float in_swamp; // bool
.entity swampslug; // Uses this to release from swamp ("untouch" fix)
+
+.float swamp_interval; //Hurt players in swamp with this interval
+.float swamp_slowdown; //Players in swamp get slowed down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
+#endif