#pragma once
-.float swamp_interval; //Hurt players in swamp with this interval
-.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
+#ifdef SVQC
+IntrusiveList g_swamped;
+STATIC_INIT(g_swamped) { g_swamped = IL_NEW(); }
-.bool in_swamp;
.entity swampslug; // Uses this to release from swamp ("untouch" fix)
.float swamp_interval; //Hurt players in swamp with this interval
-.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
-.float swamp_lifetime; // holds the points remaining until slug dies (not quite health!)
-
-#ifdef SVQC
-spawnfunc(trigger_swamp);
+.float swamp_slowdown; //Players in swamp get slowed down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
#endif
-void swamp_touch(entity this, entity toucher);
-void swampslug_think(entity this);