else
return;
}
- toucher.trigger_gravity_check = spawn();
+ toucher.trigger_gravity_check = new_pure(trigger_gravity_checker);
toucher.trigger_gravity_check.enemy = this;
toucher.trigger_gravity_check.owner = toucher;
toucher.trigger_gravity_check.gravity = toucher.gravity;
this.active = ACTIVE_ACTIVE;
this.setactive = generic_setactive;
- IFTARGETED
+ if(this.targetname && this.targetname != "")
{
// legacy use
this.use = trigger_gravity_use;