if(vdist(player.velocity, >, e.speed))
player.velocity = normalize(player.velocity) * max(0, e.speed);
- if(!(teleporter.classname == "trigger_teleport" && teleporter.spawnflags & TELEPORT_KEEP_SPEED) &&
- !(teleporter.classname == "target_teleporter" && teleporter.spawnflags & TARGET_TELEPORTER_KEEP_SPEED))
+ if(!(teleporter.classname == "trigger_teleport" && (teleporter.spawnflags & TELEPORT_KEEP_SPEED)) &&
+ !(teleporter.classname == "target_teleporter" && (teleporter.spawnflags & TARGET_TELEPORTER_KEEP_SPEED)))
if(STAT(TELEPORT_MAXSPEED, player))
if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));