#include <lib/warpzone/server.qh>
#include <lib/warpzone/util_server.qh>
#include <server/anticheat.qh>
- #include <server/autocvars.qh>
#include <server/weapons/csqcprojectile.qh>
#endif
if(vdist(player.velocity, >, e.speed))
player.velocity = normalize(player.velocity) * max(0, e.speed);
- if(STAT(TELEPORT_MAXSPEED, player))
- if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
- player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
+ if(!(teleporter.classname == "trigger_teleport" && (teleporter.spawnflags & TELEPORT_KEEP_SPEED)) &&
+ !(teleporter.classname == "target_teleporter" && (teleporter.spawnflags & TARGET_TELEPORTER_KEEP_SPEED)))
+ if(STAT(TELEPORT_MAXSPEED, player))
+ if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
+ player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);