void plat_delayedinit(entity this)
{
plat_link(this);
- // Q3 uses only a truth check of .targetname to decide whether to spawn a trigger
- if(!Q3COMPAT_COMMON || this.targetname == "")
- plat_spawn_inside_trigger(this); // the "start moving" trigger
+ plat_spawn_inside_trigger(this); // the "start moving" trigger
}
float plat_send(entity this, entity to, float sf)
spawnfunc(func_plat)
{
- if (q3compat)
- {
- this.spawnflags = 0; // Q3 plats have no spawnflags
- if (!this.dmg) this.dmg = 2;
- }
- else if (this.spawnflags & CRUSH)
+ if (this.spawnflags & CRUSH)
{
this.dmg = 10000;
}
if (q3compat)
{
- // CPMA adds these fields for overriding the Q3 default sounds
+ // CPMA adds these fields for overriding the engine sounds
string s = GetField_fullspawndata(this, "sound_start", true);
string e = GetField_fullspawndata(this, "sound_end", true);
if (s)
this.noise = strzone(s);
- else
- {
- // PK3s supporting Q3A sometimes include custom sounds at Q3 default paths
- s = "sound/movers/plats/pt1_strt.wav";
- if (FindFileInMapPack(s))
- this.noise = s;
- }
-
if (e)
this.noise1 = strzone(e);
- else
- {
- e = "sound/movers/plats/pt1_end.wav";
- if (FindFileInMapPack(e))
- this.noise1 = e;
- }
}
if(this.noise && this.noise != "")
setblocked(this, plat_crush);
- if (!this.speed) this.speed = q3compat ? 200 : 150;
- if (!this.lip) this.lip = q3compat ? 8 : 16;
+ if (!this.speed) this.speed = 150;
+ if (!this.lip) this.lip = 16;
if (!this.height) this.height = this.size.z - this.lip;
this.pos1 = this.origin;
set_movetype(this, MOVETYPE_PUSH);
this.move_time = time;
- if(!Q3COMPAT_COMMON || this.targetname == "")
- plat_spawn_inside_trigger(this);
+ plat_spawn_inside_trigger(this);
}
if(sf & SF_TRIGGER_RESET)