]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapobjects/func/door.qc
Resolve conflicts 2: Merge branch 'master' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapobjects / func / door.qc
index 11196ab38d7f2bbcce2418a3bfd3f201be84bed4..d3c042ef93dae155463cfff3f6b012803b88f799 100644 (file)
@@ -361,7 +361,7 @@ void door_trigger_touch(entity this, entity toucher)
 #ifdef SVQC
                if (!((toucher.iscreature || (toucher.flags & FL_PROJECTILE)) && !IS_DEAD(toucher)))
 #elif defined(CSQC)
-               if(!((IS_CLIENT(toucher) || toucher.classname == "csqcprojectile") && !IS_DEAD(toucher)))
+               if(!((IS_CLIENT(toucher) || toucher.classname == "ENT_CLIENT_PROJECTILE") && !IS_DEAD(toucher)))
 #endif
                        return;
 
@@ -653,12 +653,25 @@ void door_init_shared(entity this)
        }
 
        // TODO: other soundpacks
-       if (this.sounds > 0)
+       if (this.sounds > 0 || q3compat)
        {
+               // Doors in Q3 always have sounds (they're hard coded in Q3 engine)
                this.noise2 = "plats/medplat1.wav";
                this.noise1 = "plats/medplat2.wav";
        }
 
+       if (q3compat)
+       {
+               // CPMA adds these fields for overriding the engine sounds
+               string s = GetField_fullspawndata(this, "sound_start", true);
+               string e = GetField_fullspawndata(this, "sound_end", true);
+
+               if (s)
+                       this.noise2 = strzone(s);
+               if (e)
+                       this.noise1 = strzone(e);
+       }
+
        // sound when door stops moving
        if(this.noise1 && this.noise1 != "")
        {
@@ -737,7 +750,7 @@ spawnfunc(func_door)
         }
         else if (!this.speed)
         {
-               if (autocvar_sv_q3defragcompat)
+               if (q3compat)
                        this.speed = 400;
                else
                        this.speed = 100;