// spawnflags require key (for now only func_door)
spawnfunc(func_door)
{
- // Quake 1 keys compatibility
+ // Quake 1 and QL keys compatibility
if (this.spawnflags & SPAWNFLAGS_GOLD_KEY)
this.itemkeys |= ITEM_KEY_BIT(0);
if (this.spawnflags & SPAWNFLAGS_SILVER_KEY)