REGISTRY(Gametypes, 32)
REGISTER_REGISTRY(Gametypes)
-REGISTRY_SORT(Gametypes);
+REGISTRY_SORT(Gametypes)
REGISTRY_CHECK(Gametypes)
REGISTRY_DEFINE_GET(Gametypes, NULL)
const int MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
const int MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps
const int MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk
-const int MAPINFO_FLAG_NOAUTOMAPLIST = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes)
+const int MAPINFO_FLAG_DONOTWANT = 8; // do not include in GUI voting screen or select in GotoNextMap()/GetNextMap(), unless added with `suggestmap` or required as a fallback
float MapInfo_count;
// load info about a map by name into the MapInfo_Map_* globals
int MapInfo_Get_ByName(string s, float allowGenerate, Gametype gametypeToSet); // 1 on success, 0 on failure, 2 if it autogenerated a mapinfo file
+// load map-specific player limits
+int map_minplayers;
+int map_maxplayers;
+bool MapReadSizes(string map);
+
// look for a map by a prefix, returns the actual map name on success, string_null on failure or ambigous match
string MapInfo_FindName_match; // the name of the map that was found
float MapInfo_FindName_firstResult; // -1 if none were found, index of first one if not unique but found (FindName then returns -1)