return 0;
}
+string MapInfo_Type_Description(float t)
+{
+ entity e;
+ for(e = MapInfo_Type_first; e; e = e.enemy)
+ if(t == e.items)
+ return e.gametype_description;
+ return "";
+}
+
string MapInfo_Type_ToString(float t)
{
entity e;
localcmd(strcat("\nchangelevel ", s, "\n"));
}
-string MapInfo_ListAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
+string MapInfo_ListAllowedMaps(float type, float pRequiredFlags, float pForbiddenFlags)
{
string out;
float i;
// to make absolutely sure:
MapInfo_Enumerate();
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
+ MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
out = "";
for(i = 0; i < MapInfo_count; ++i)