]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapinfo.qc
Merge branch 'master' into Mario/q3compat_sanity
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qc
index 23de32c7ca1767aecb8adc9f92f3fd5a961335d0..9e0648db4393580a8e79a8dd6af2460f9d653a1f 100644 (file)
@@ -1,6 +1,5 @@
 #include "mapinfo.qh"
 #if defined(CSQC)
-    #include "../client/defs.qh"
     #include "util.qh"
     #include <common/weapons/_all.qh>
 #elif defined(MENUQC)
@@ -611,7 +610,7 @@ void _MapInfo_Map_ApplyGametypeEx(string s, Gametype pWantedType, Gametype pThis
        }
 }
 
-Gametype MapInfo_Type_FromString(string gtype)
+Gametype MapInfo_Type_FromString(string gtype, bool dowarn)
 {
        string replacement = "";
        bool do_warn = true;
@@ -632,7 +631,7 @@ Gametype MapInfo_Type_FromString(string gtype)
        }
        if (replacement != "")
        {
-               if(do_warn && WARN_COND)
+               if (dowarn && WARN_COND)
                        LOG_WARNF("MapInfo_Type_FromString (probably %s): using deprecated name '%s'. Should use '%s'.", MapInfo_Map_bspname, gtype, replacement);
                gtype = replacement;
        }
@@ -793,6 +792,8 @@ bool _MapInfo_ParseArena(string arena_filename, int fh, string pFilename, Gamety
        string stored_Map_title = "";
        string stored_Map_author = "";
        int stored_supportedGametypes = 0;
+       int stored_supportedFeatures = 0;
+       int stored_flags = 0;
        string t, s;
        for (;;)
        {
@@ -840,6 +841,8 @@ bool _MapInfo_ParseArena(string arena_filename, int fh, string pFilename, Gamety
                                                _MapInfo_Map_ApplyGametype ("", pGametypeToSet, it, true);
                                        });
                                }
+                               MapInfo_Map_supportedFeatures = stored_supportedFeatures;
+                               MapInfo_Map_flags = stored_flags;
                                return true; // no need to continue through the file, we have our map!
                        }
                        else
@@ -849,6 +852,8 @@ bool _MapInfo_ParseArena(string arena_filename, int fh, string pFilename, Gamety
                                stored_Map_title = "";
                                stored_Map_author = "";
                                stored_supportedGametypes = 0;
+                               stored_supportedFeatures = 0;
+                               stored_flags = 0;
                                continue;
                        }
                }
@@ -891,11 +896,11 @@ bool _MapInfo_ParseArena(string arena_filename, int fh, string pFilename, Gamety
                else if(t == "type")
                {
                        // if there is a valid gametype in this .arena file, include it in the menu
-                       MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
+                       stored_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
                        // type in quake 3 holds all the supported gametypes, so we must loop through all of them
                        FOREACH_WORD(s, true,
                        {
-                               Gametype f = MapInfo_Type_FromString(it);
+                               Gametype f = MapInfo_Type_FromString(it, false);
                                if(f)
                                        stored_supportedGametypes |= f.m_flags;
                        });
@@ -1150,7 +1155,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, Gamet
                else if(t == "type")
                {
                        t = car(s); s = cdr(s);
-                       Gametype f = MapInfo_Type_FromString(t);
+                       Gametype f = MapInfo_Type_FromString(t, true);
                        //if(WARN_COND)
                                //LOG_WARN("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.");
                        if(f)
@@ -1161,7 +1166,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, Gamet
                else if(t == "gametype")
                {
                        t = car(s); s = cdr(s);
-                       Gametype f = MapInfo_Type_FromString(t);
+                       Gametype f = MapInfo_Type_FromString(t, true);
                        if(f)
                                _MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
                        else if(WARN_COND)
@@ -1212,7 +1217,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, Gamet
                        t = car(s); s = cdr(s);
                        bool all = t == "all";
                        Gametype f = NULL;
-                       if(all || (f = MapInfo_Type_FromString(t)))
+                       if(all || (f = MapInfo_Type_FromString(t, true)))
                        {
                                if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
                                {
@@ -1229,7 +1234,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, Gamet
                        t = car(s); s = cdr(s);
                        bool all = t == "all";
                        Gametype f = NULL;
-                       if(all || (f = MapInfo_Type_FromString(t)))
+                       if(all || (f = MapInfo_Type_FromString(t, true)))
                        {
                                if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
                                {
@@ -1378,7 +1383,7 @@ int MapInfo_CurrentFeatures()
 
 Gametype MapInfo_CurrentGametype()
 {
-       Gametype prev = REGISTRY_GET(Gametypes, cvar("gamecfg"));
+       Gametype prev = MapInfo_Type_FromString(cvar_string("gamecfg"), false);
        FOREACH(Gametypes, cvar(it.netname) && it != prev, return it);
        return prev ? prev : MAPINFO_TYPE_DEATHMATCH;
 }
@@ -1462,7 +1467,7 @@ string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
 void MapInfo_LoadMapSettings_SaveGameType(Gametype t)
 {
        MapInfo_SwitchGameType(t);
-       cvar_set("gamecfg", ftos(t.m_id));
+       cvar_set("gamecfg", t.mdl);
        MapInfo_LoadedGametype = t;
 }
 
@@ -1482,21 +1487,38 @@ void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
 
                if(MapInfo_Map_supportedGametypes == 0)
                {
-                       LOG_SEVERE("Mapinfo system is not functional at all. Assuming deathmatch.");
-                       MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH.m_flags;
-                       MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH);
-                       _MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH);
+                       RandomSelection_Init();
+                       FOREACH(Gametypes, it.m_priority == 2, 
+                       {
+                               MapInfo_Map_supportedGametypes |= it.m_flags;
+                               RandomSelection_AddEnt(it, 1, 1);
+                       });
+                       if(RandomSelection_chosen_ent)
+                               t = RandomSelection_chosen_ent;
+                       LOG_SEVEREF("Mapinfo system is not functional at all. Falling back to a preferred mode (%s).", t.mdl);
+                       MapInfo_LoadMapSettings_SaveGameType(t);
+                       _MapInfo_Map_ApplyGametypeEx("", t, t);
                        return; // do not call Get_ByName!
                }
 
+#if 0
+               // find the lowest bit in the supported gametypes
+               // unnecessary now that we select one at random
                int _t = 1;
                while(!(MapInfo_Map_supportedGametypes & 1))
                {
                        _t <<= 1;
                        MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes >> 1);
                }
+#endif
+               RandomSelection_Init();
                Gametype t_prev = t;
-               FOREACH(Gametypes, it.m_flags == _t, { t = it; break; });
+               FOREACH(Gametypes, MapInfo_Map_supportedGametypes & it.m_flags,
+               {
+                       RandomSelection_AddEnt(it, 1, it.m_priority);
+               });
+               if(RandomSelection_chosen_ent)
+                       t = RandomSelection_chosen_ent;
 
                // t is now a supported mode!
                LOG_WARNF("can't play the selected map in the given game mode (%s). Falling back to a supported mode (%s).", t_prev.mdl, t.mdl);