]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items.qh
use a timer for superweapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items.qh
index ebee8aaaa48d28d345081541421c440804c495f3..b4088fc0a49ab3a2a9b98df27f7a1a080ea171f1 100644 (file)
@@ -2,13 +2,14 @@ float BOT_PICKUP_RATING_LOW   = 2500;
 float BOT_PICKUP_RATING_MID    = 5000;
 float BOT_PICKUP_RATING_HIGH   = 10000;
 
-float WEP_TYPE_OTHER   = 0x00; // e.g: Hook, Port-o-launch, etc
-float WEP_TYPE_SPLASH  = 0x01;
-float WEP_TYPE_HITSCAN = 0x02;
-float WEP_TYPEMASK      = 0x0F;
-float WEP_FLAG_CANCLIMB = 0x10;
-float WEP_FLAG_NORMAL   = 0x20;
-float WEP_FLAG_HIDDEN   = 0x40;
+float WEP_TYPE_OTHER       = 0x00;     // e.g: Hook, Port-o-launch, etc
+float WEP_TYPE_SPLASH      = 0x01;
+float WEP_TYPE_HITSCAN     = 0x02;
+float WEP_TYPEMASK          = 0x0F;
+float WEP_FLAG_CANCLIMB     = 0x10;
+float WEP_FLAG_NORMAL       = 0x20;
+float WEP_FLAG_HIDDEN       = 0x40;
+float WEP_FLAG_RELOADABLE   = 0x80;
 
 float  IT_UNLIMITED_WEAPON_AMMO  = 1;
 // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
@@ -93,6 +94,7 @@ float WEP_FIRST = 1;
 float WEP_LAST;
 #define WEP_MAXCOUNT 24
 float WEPBIT_ALL;
+float WEPBIT_SUPERWEAPONS;
 #define REGISTER_WEAPON_2(id,bit,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) \
        float id; \
        float bit; \
@@ -101,6 +103,8 @@ float WEPBIT_ALL;
        { \
                WEP_LAST = (id = WEP_FIRST + WEP_COUNT); \
                WEPBIT_ALL |= (bit = power2of(WEP_COUNT)); \
+               if(ammotype & IT_SUPERWEAPON) \
+                       WEPBIT_SUPERWEAPONS |= (bit = power2of(WEP_COUNT)); \
                ++WEP_COUNT; \
                register_weapon(id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname); \
        } \