#pragma once
#include <common/t_items.qh>
+#ifdef GAMEQC
+#include <common/sounds/all.qh>
+#include <common/sounds/all.inc>
+#endif
+
const int IT_UNLIMITED_WEAPON_AMMO = BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
const int IT_UNLIMITED_SUPERWEAPONS = BIT(1); // when this bit is set, superweapons don't expire. Checkpoints can give this powerup.