#include "powerup.qh"
-#ifndef SVQC
-.int m_itemid;
-#endif
-
#ifndef MENUQC
MODEL(Strength_ITEM, Item_Model("g_strength.md3"));
+SOUND(Strength, "misc/powerup");
#endif
REGISTER_ITEM(Strength, Powerup) {
#ifndef MENUQC
this.m_model = MDL_Strength_ITEM;
+ this.m_sound = SND_Strength;
#endif
- this.m_sound = "misc/powerup.wav";
this.m_name = "Strength Powerup";
this.m_icon = "strength";
this.m_color = '0 0 1';
#ifndef MENUQC
MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
+SOUND(Shield, "misc/powerup_shield");
#endif
REGISTER_ITEM(Shield, Powerup) {
#ifndef MENUQC
this.m_model = MDL_Shield_ITEM;
+ this.m_sound = SND_Shield;
#endif
- this.m_sound = "misc/powerup_shield.wav";
this.m_name = "Shield";
this.m_icon = "shield";
this.m_color = '1 0 1';