PROPERTY(float, g_pickup_respawntimejitter_powerup)
#endif
-// pickup ratings for bot logic
-const int BOT_PICKUP_RATING_LOW = 2500;
-const int BOT_PICKUP_RATING_MID = 5000;
-const int BOT_PICKUP_RATING_HIGH = 10000;
-
#include <common/items/inventory.qh>
#include <common/items/item.qh>
#include <common/t_items.qh>
+#ifdef GAMEQC
+#include <common/models/all.qh>
+#include <common/sounds/all.qh>
+#include <common/sounds/all.inc>
+#endif
+
CLASS(Pickup, GameItem)
#ifdef GAMEQC
ATTRIB(Pickup, m_model, Model);
ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP);
#endif
+ ATTRIB(Pickup, netname, string);
ATTRIB(Pickup, m_name, string);
METHOD(Pickup, show, void(Pickup this))
{
ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
ATTRIB(Pickup, m_respawntime, float());
ATTRIB(Pickup, m_respawntimejitter, float());
+ ATTRIB(Pickup, m_pickupanyway, float());
+ ATTRIB(Pickup, m_iteminit, void(entity item));
float Item_GiveTo(entity item, entity player);
METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
{