#ifdef SVQC
ATTRIB(Health, m_mins, vector, '-16 -16 0');
ATTRIB(Health, m_maxs, vector, '16 16 48');
- ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc);
+ ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
+ ATTRIB(Health, m_botvalue, int, 5000);
#endif
ENDCLASS(Health)
+
+#ifdef SVQC
+ #include <common/t_items.qh>
+#endif
+
+#ifdef GAMEQC
+MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
+SOUND(HealthSmall, Item_Sound("minihealth"));
+#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_healthsmall_anyway);
+PROPERTY(int, g_pickup_healthsmall);
+PROPERTY(int, g_pickup_healthsmall_max);
+void item_healthsmall_init(Pickup this, entity item)
+{
+ if(!item.max_health)
+ item.max_health = g_pickup_healthsmall_max;
+ if(!GetResourceAmount(item, RESOURCE_HEALTH))
+ SetResourceAmount(item, RESOURCE_HEALTH, g_pickup_healthsmall);
+}
+#endif
+
+REGISTER_ITEM(HealthSmall, Health) {
+ this.m_canonical_spawnfunc = "item_health_small";
+#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
+ this.m_model = MDL_HealthSmall_ITEM;
+ this.m_sound = SND_HealthSmall;
+#endif
+ this.netname = "health_small";
+ this.m_name = _("Small health");
+ this.m_icon = "health";
+#ifdef SVQC
+ this.m_itemid = IT_5HP;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+ this.m_pickupanyway = GET(g_pickup_healthsmall_anyway);
+ this.m_iteminit = item_healthsmall_init;
+#endif
+}
+
+SPAWNFUNC_ITEM(item_health_small, ITEM_HealthSmall)
+
+#ifdef GAMEQC
+MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
+SOUND(HealthMedium, Item_Sound("mediumhealth"));
+#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_healthmedium_anyway);
+PROPERTY(int, g_pickup_healthmedium);
+PROPERTY(int, g_pickup_healthmedium_max);
+void item_healthmedium_init(Pickup this, entity item)
+{
+ if(!item.max_health)
+ item.max_health = g_pickup_healthmedium_max;
+ if(!GetResourceAmount(item, RESOURCE_HEALTH))
+ SetResourceAmount(item, RESOURCE_HEALTH, g_pickup_healthmedium);
+}
+#endif
+
+REGISTER_ITEM(HealthMedium, Health) {
+ this.m_canonical_spawnfunc = "item_health_medium";
+#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
+ this.m_model = MDL_HealthMedium_ITEM;
+ this.m_sound = SND_HealthMedium;
+#endif
+ this.netname = "health_medium";
+ this.m_name = _("Medium health");
+ this.m_icon = "health";
+#ifdef SVQC
+ this.m_itemid = IT_25HP;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+ this.m_pickupanyway = GET(g_pickup_healthmedium_anyway);
+ this.m_iteminit = item_healthmedium_init;
+#endif
+}
+
+SPAWNFUNC_ITEM(item_health_medium, ITEM_HealthMedium)
+
+#ifdef GAMEQC
+MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
+SOUND(HealthBig, Item_Sound("mediumhealth"));
+#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_healthbig_anyway);
+PROPERTY(int, g_pickup_healthbig);
+PROPERTY(int, g_pickup_healthbig_max);
+void item_healthbig_init(Pickup this, entity item)
+{
+ if(!item.max_health)
+ item.max_health = g_pickup_healthbig_max;
+ if(!GetResourceAmount(item, RESOURCE_HEALTH))
+ SetResourceAmount(item, RESOURCE_HEALTH, g_pickup_healthbig);
+}
+#endif
+
+REGISTER_ITEM(HealthBig, Health) {
+ this.m_canonical_spawnfunc = "item_health_big";
+#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
+ this.m_model = MDL_HealthBig_ITEM;
+ this.m_sound = SND_HealthBig;
+#endif
+ this.netname = "health_big";
+ this.m_name = _("Big health");
+ this.m_icon = "health";
+ this.m_color = '1 0 0';
+ this.m_waypoint = _("Big health");
+#ifdef SVQC
+ this.m_itemid = IT_25HP;
+ this.m_respawntime = GET(g_pickup_respawntime_medium);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
+ this.m_pickupanyway = GET(g_pickup_healthbig_anyway);
+ this.m_iteminit = item_healthbig_init;
+#endif
+}
+
+SPAWNFUNC_ITEM(item_health_big, ITEM_HealthBig)
+
+#ifdef GAMEQC
+MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
+SOUND(HealthMega, Item_Sound("megahealth"));
+#endif
+#ifdef SVQC
+PROPERTY(float, g_pickup_healthmega_anyway);
+PROPERTY(int, g_pickup_healthmega);
+PROPERTY(int, g_pickup_healthmega_max);
+void item_healthmega_init(Pickup this, entity item)
+{
+ if(!item.max_health)
+ item.max_health = g_pickup_healthmega_max;
+ if(!GetResourceAmount(item, RESOURCE_HEALTH))
+ SetResourceAmount(item, RESOURCE_HEALTH, g_pickup_healthmega);
+}
+#endif
+
+REGISTER_ITEM(HealthMega, Health) {
+ this.m_canonical_spawnfunc = "item_health_mega";
+#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
+ this.m_model = MDL_HealthMega_ITEM;
+ this.m_sound = SND_HealthMega;
+#endif
+ this.netname = "health_mega";
+ this.m_name = _("Mega health");
+ this.m_icon = "item_mega_health";
+ this.m_color = '1 0 0';
+ this.m_waypoint = _("Mega health");
+ this.m_waypointblink = 2;
+#ifdef SVQC
+ this.m_maxs = '16 16 70';
+ this.m_itemid = IT_HEALTH;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+ this.m_pickupanyway = GET(g_pickup_healthmega_anyway);
+ this.m_iteminit = item_healthmega_init;
+#endif
+}
+
+SPAWNFUNC_ITEM(item_health_mega, ITEM_HealthMega)