PROPERTY(float, g_pickup_healthsmall_anyway);
PROPERTY(int, g_pickup_healthsmall);
PROPERTY(int, g_pickup_healthsmall_max);
-void item_healthsmall_init(entity item)
+void item_healthsmall_init(Pickup this, entity item)
{
if(!item.max_health)
item.max_health = g_pickup_healthsmall_max;
- if(!item.health)
- item.health = g_pickup_healthsmall;
+ if(!GetResourceAmount(item, RESOURCE_HEALTH))
+ SetResourceAmount(item, RESOURCE_HEALTH, g_pickup_healthsmall);
}
#endif
REGISTER_ITEM(HealthSmall, Health) {
this.m_canonical_spawnfunc = "item_health_small";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_NORMAL;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
this.m_model = MDL_HealthSmall_ITEM;
this.m_sound = SND_HealthSmall;
#endif
this.netname = "health_small";
- this.m_name = "5 Health";
+ this.m_name = _("Small health");
this.m_icon = "health";
#ifdef SVQC
this.m_itemid = IT_5HP;
PROPERTY(float, g_pickup_healthmedium_anyway);
PROPERTY(int, g_pickup_healthmedium);
PROPERTY(int, g_pickup_healthmedium_max);
-void item_healthmedium_init(entity item)
+void item_healthmedium_init(Pickup this, entity item)
{
if(!item.max_health)
item.max_health = g_pickup_healthmedium_max;
- if(!item.health)
- item.health = g_pickup_healthmedium;
+ if(!GetResourceAmount(item, RESOURCE_HEALTH))
+ SetResourceAmount(item, RESOURCE_HEALTH, g_pickup_healthmedium);
}
#endif
REGISTER_ITEM(HealthMedium, Health) {
this.m_canonical_spawnfunc = "item_health_medium";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_NORMAL;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
this.m_model = MDL_HealthMedium_ITEM;
this.m_sound = SND_HealthMedium;
#endif
this.netname = "health_medium";
- this.m_name = "25 Health";
+ this.m_name = _("Medium health");
this.m_icon = "health";
#ifdef SVQC
this.m_itemid = IT_25HP;
PROPERTY(float, g_pickup_healthbig_anyway);
PROPERTY(int, g_pickup_healthbig);
PROPERTY(int, g_pickup_healthbig_max);
-void item_healthbig_init(entity item)
+void item_healthbig_init(Pickup this, entity item)
{
if(!item.max_health)
item.max_health = g_pickup_healthbig_max;
- if(!item.health)
- item.health = g_pickup_healthbig;
+ if(!GetResourceAmount(item, RESOURCE_HEALTH))
+ SetResourceAmount(item, RESOURCE_HEALTH, g_pickup_healthbig);
}
#endif
REGISTER_ITEM(HealthBig, Health) {
this.m_canonical_spawnfunc = "item_health_big";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_NORMAL;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
this.m_model = MDL_HealthBig_ITEM;
this.m_sound = SND_HealthBig;
#endif
this.netname = "health_big";
- this.m_name = "50 Health";
+ this.m_name = _("Big health");
this.m_icon = "health";
this.m_color = '1 0 0';
this.m_waypoint = _("Big health");
PROPERTY(float, g_pickup_healthmega_anyway);
PROPERTY(int, g_pickup_healthmega);
PROPERTY(int, g_pickup_healthmega_max);
-void item_healthmega_init(entity item)
+void item_healthmega_init(Pickup this, entity item)
{
if(!item.max_health)
item.max_health = g_pickup_healthmega_max;
- if(!item.health)
- item.health = g_pickup_healthmega;
+ if(!GetResourceAmount(item, RESOURCE_HEALTH))
+ SetResourceAmount(item, RESOURCE_HEALTH, g_pickup_healthmega);
}
#endif
REGISTER_ITEM(HealthMega, Health) {
this.m_canonical_spawnfunc = "item_health_mega";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_NORMAL;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
this.m_model = MDL_HealthMega_ITEM;
this.m_sound = SND_HealthMega;
#endif
this.netname = "health_mega";
- this.m_name = "100 Health";
+ this.m_name = _("Mega health");
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
this.m_waypoint = _("Mega health");