REGISTER_MUTATOR(ons, false)
{
+ MUTATOR_STATIC();
MUTATOR_ONADD
{
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- ons_Initialize();
-
GameRules_teams(true);
GameRules_limit_score(autocvar_g_onslaught_point_limit);
- have_team_spawns = -1; // request team spawns
- }
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back ons_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
+ ons_Initialize();
}
-
return false;
}
.entity havocbot_ons_target;
-.int havocbot_role_flags;
.float havocbot_attack_time;
void havocbot_role_ons_defense(entity this);