MUTATOR_STATIC();
MUTATOR_ONADD
{
- ons_Initialize();
-
GameRules_teams(true);
GameRules_limit_score(autocvar_g_onslaught_point_limit);
+
+ ons_Initialize();
}
return false;
}
.entity havocbot_ons_target;
-.int havocbot_role_flags;
.float havocbot_attack_time;
void havocbot_role_ons_defense(entity this);