#pragma once
float autocvar_g_onslaught_point_limit;
+IntrusiveList g_onsshields;
void ons_Initialize();
REGISTER_MUTATOR(ons, false)
MUTATOR_STATIC();
MUTATOR_ONADD
{
+ g_onsshields = IL_NEW();
GameRules_teams(true);
GameRules_limit_score(autocvar_g_onslaught_point_limit);