#include "sv_controlpoint.qh"
#include "sv_generator.qh"
+#include <server/bot/api.qh>
+#include <server/campaign.qh>
+#include <server/command/vote.qh>
+#include <server/damage.qh>
+#include <server/items/items.qh>
+#include <server/world.qh>
#include <common/mapobjects/defs.qh>
+#include <common/mapobjects/triggers.qh>
bool g_onslaught;
this.team = this.enemy.team;
}
-void ons_CaptureShield_Spawn(entity generator, bool is_generator)
+void ons_CaptureShield_Spawn(entity this, Model shield_model)
{
entity shield = new(ons_captureshield);
IL_PUSH(g_onsshields, shield);
- shield.enemy = generator;
- shield.team = generator.team;
- shield.colormap = generator.colormap;
+ shield.enemy = this;
+ shield.team = this.team;
+ shield.colormap = this.colormap;
shield.reset = ons_CaptureShield_Reset;
settouch(shield, ons_CaptureShield_Touch);
setcefc(shield, ons_CaptureShield_Customize);
set_movetype(shield, MOVETYPE_NOCLIP);
shield.solid = SOLID_TRIGGER;
shield.avelocity = '7 0 11';
- shield.scale = 1;
- shield.model = ((is_generator) ? "models/onslaught/generator_shield.md3" : "models/onslaught/controlpoint_shield.md3");
+ shield.scale = this.scale;
- precache_model(shield.model);
- setorigin(shield, generator.origin);
- _setmodel(shield, shield.model);
- setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
+ float shield_extra_size = 1.20; // hitbox is 20% larger than the object itself
+ setorigin(shield, this.origin);
+ setmodel(shield, shield_model);
+ setsize(shield, shield_extra_size * this.mins, shield_extra_size * this.maxs);
}
onslaught_updatelinks();
// captureshield setup
- ons_CaptureShield_Spawn(this, false);
+ ons_CaptureShield_Spawn(this, MDL_ONS_CP_SHIELD);
CSQCMODEL_AUTOINIT(this);
}
this.bot_basewaypoint = this.nearestwaypoint;
// captureshield setup
- ons_CaptureShield_Spawn(this, true);
+ ons_CaptureShield_Spawn(this, MDL_ONS_GEN_SHIELD);
onslaught_updatelinks();
ons_worldgeneratorlist = gen;
gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnum));
- gen.classname = "onslaught_generator";
gen.solid = SOLID_BBOX;
gen.team_saved = teamnum;
IL_PUSH(g_saved_team, gen);
total_generators = 0;
for (int i = 1; i <= NUM_TEAMS; ++i)
{
- Team_SetNumberOfControlPoints(Team_GetTeamFromIndex(i), 0);
+ Team_SetNumberOfOwnedItems(Team_GetTeamFromIndex(i), 0);
}
for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext)
{
continue;
}
entity team_ = Entity_GetTeam(e);
- int num_control_points = Team_GetNumberOfControlPoints(team_);
- ++num_control_points;
- Team_SetNumberOfControlPoints(team_, num_control_points);
+ int num_generators = Team_GetNumberOfOwnedItems(team_);
+ ++num_generators;
+ Team_SetNumberOfOwnedItems(team_, num_generators);
}
}
-int Onslaught_GetWinnerTeam()
-{
- int winner_team = 0;
- if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(1)) >= 1)
- {
- winner_team = NUM_TEAM_1;
- }
- for (int i = 2; i <= NUM_TEAMS; ++i)
- {
- if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(i)) >= 1)
- {
- if (winner_team != 0)
- {
- return 0;
- }
- winner_team = Team_IndexToTeam(i);
- }
- }
- if (winner_team)
- {
- return winner_team;
- }
- return -1; // no generators left?
-}
-
void nades_Clear(entity e);
bool Onslaught_CheckWinner()
else { wpforenemy_announced = false; ons_stalemate = false; }
Onslaught_count_generators();
-
- if (Team_GetNumberOfTeamsWithControlPoints() > 1)
- {
+ int winner_team = Team_GetWinnerTeam_WithOwnedItems(1);
+ if (!winner_team)
return 0;
- }
-
- int winner_team = Onslaught_GetWinnerTeam();
if(winner_team > 0)
{
void ons_Initialize()
{
g_onslaught = true;
+ g_onsshields = IL_NEW();
ons_captureshield_force = autocvar_g_onslaught_shield_force;
cam = new(objective_camera);