void havocbot_role_ons_setrole(entity this, int role)
{
- LOG_DEBUG(this.netname," switched to ");
switch(role)
{
case HAVOCBOT_ONS_ROLE_DEFENSE:
- LOG_DEBUG("defense");
+ LOG_DEBUG(this.netname, " switched to defense");
this.havocbot_role = havocbot_role_ons_defense;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_ASSISTANT:
- LOG_DEBUG("assistant");
+ LOG_DEBUG(this.netname, " switched to assistant");
this.havocbot_role = havocbot_role_ons_assistant;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_OFFENSE:
- LOG_DEBUG("offense");
+ LOG_DEBUG(this.netname, " switched to offense");
this.havocbot_role = havocbot_role_ons_offense;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
this.havocbot_role_timeout = 0;
break;
}
- LOG_DEBUG("");
}
void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale)
// Count team mates interested in this control point
// (easier and cleaner than keeping counters per cp and teams)
- FOREACH_CLIENT(IS_PLAYER(it), {
+ FOREACH_CLIENT(it != this && IS_PLAYER(it), {
if(SAME_TEAM(it, this))
- if(it.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
+ if(it.havocbot_role == havocbot_role_ons_offense)
if(it.havocbot_ons_target == cp2)
++c;
});
}
// We'll consider only the best case
- bestvalue = 99999999999;
+ bestvalue = FLOAT_MAX;
cp = NULL;
for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext)
{
// Rate waypoints near it
found = false;
best = NULL;
- bestvalue = 99999999999;
- for(radius=0; radius<1000 && !found; radius+=500)
+ bestvalue = FLOAT_MAX;
+ for (radius = 500; radius <= 1000 && !found; radius += 500)
{
- for(wp=findradius(cp.origin,radius); wp; wp=wp.chain)
+ IL_EACH(g_waypoints, vdist(cp.origin - it.origin, <, radius),
{
- if(!(wp.wpflags & WAYPOINTFLAG_GENERATED))
- if(wp.classname=="waypoint")
- if(checkpvs(wp.origin,cp))
+ if (!(it.wpflags & WAYPOINTFLAG_GENERATED) && checkpvs(it.origin, cp))
{
found = true;
- if(wp.cnt<bestvalue)
+ if (it.cnt < bestvalue)
{
- best = wp;
- bestvalue = wp.cnt;
+ best = it;
+ bestvalue = it.cnt;
}
}
- }
+ });
}
if(best)
{
// Should be touched
LOG_DEBUG(this.netname, " found a touchable controlpoint at ", vtos(cp.origin));
- found = false;
-
- // Look for auto generated waypoint
- if (!bot_waypoints_for_items)
- for (wp = findradius(cp.origin,100); wp; wp = wp.chain)
- {
- if(wp.classname=="waypoint")
- {
- navigation_routerating(this, wp, ratingscale, 10000);
- found = true;
- }
- }
-
- // Nothing found, rate the controlpoint itself
- if (!found)
- navigation_routerating(this, cp, ratingscale, 10000);
+ navigation_routerating(this, cp, ratingscale, 10000);
}
}
{
entity g, wp, bestwp;
bool found;
- int best;
+ int bestvalue;
for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
{
// Rate waypoints near it
found = false;
bestwp = NULL;
- best = 99999999999;
+ bestvalue = FLOAT_MAX;
- for(wp=findradius(g.origin,400); wp; wp=wp.chain)
+ IL_EACH(g_waypoints, vdist(g.origin - it.origin, <, 400),
{
- if(wp.classname=="waypoint")
- if(checkpvs(wp.origin,g))
+ if (checkpvs(it.origin, g))
{
found = true;
- if(wp.cnt<best)
+ if (it.cnt < bestvalue)
{
- bestwp = wp;
- best = wp.cnt;
+ bestwp = it;
+ bestvalue = it.cnt;
}
}
- }
+ });
if(bestwp)
{
if (navigation_goalrating_timeout(this))
{
navigation_goalrating_start(this);
- havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
+ havocbot_goalrating_enemyplayers(this, 10000, this.origin, 650);
if(!havocbot_goalrating_ons_generator_attack(this, 20000))
havocbot_goalrating_ons_controlpoints_attack(this, 20000);
havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);