]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc
Some more defs.qh cleanup, update gameplay hash (again)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / onslaught / onslaught.qc
index 80d6a6be29fa146940ccf242cfddb9c90413e2ea..f0a0046d8dfc6059ff700da0d73afcad96bce4b1 100644 (file)
@@ -12,9 +12,7 @@ NET_HANDLE(ENT_ONSCAMERA, bool isnew)
        this.origin = ReadVector();
        setorigin(this, this.origin);
 
-       this.angles_x = ReadAngle();
-       this.angles_y = ReadAngle();
-       this.angles_z = ReadAngle();
+       this.angles = ReadAngleVector();
 
        this.drawmask  = MASK_NORMAL;
        setmodel(this, MDL_Null); // give it a size for clientcamera
@@ -36,7 +34,7 @@ MUTATOR_HOOKFUNCTION(cl_ons, WantEventchase)
        entity gen = NULL;
        if(ons_roundlost)
        {
-               IL_EACH(g_onsgenerators, it.health <= 0,
+               IL_EACH(g_onsgenerators, GetResource(it, RES_HEALTH) <= 0,
                {
                        gen = it;
                        break;