.float teleport_antispam;
-.bool ons_roundlost;
+.bool ons_roundlost = _STAT(ROUNDLOST);
// waypoint sprites
.entity bot_basewaypoint; // generator waypointsprite
g_onslaught = true;
ons_captureshield_force = autocvar_g_onslaught_shield_force;
- addstat(STAT_ROUNDLOST, AS_INT, ons_roundlost);
-
InitializeEntity(world, ons_DelayedInit, INITPRIO_GAMETYPE);
}