METHOD(NexBall, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
{
TC(Gametype, this);
- returns(menu, _("Goals:"), 1, 50, 1, "g_nexball_goallimit", string_null, _("The amount of goals needed before the match will end"));
+ returns(menu, _("Goal limit:"), 1, 50, 1, "g_nexball_goallimit", string_null, _("The amount of goals needed before the match will end"));
}
#ifdef CSQC
ATTRIB(NexBall, m_modicons, void(vector pos, vector mySize), HUD_Mod_NexBall);