#include <common/mutators/base.qh>
#include <common/scores.qh>
-.float lms_spectate_warning;
+// set before a lms_RemovePlayer call, if true player becomes a real spectator
+// otherwise it gets eliminated becoming spectator but as player out of game with a rank
+.bool lms_spectate;
#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
string autocvar_g_lms_weaponarena = "most_available";
}
// lives related defs
-float lms_lowest_lives;
-float LMS_NewPlayerLives();
+int lms_lowest_lives;
+int LMS_NewPlayerLives();