#include <common/mutators/base.qh>
#include <common/scores.qh>
-.float lms_spectate_warning;
+
+// set before a lms_RemovePlayer call, if true player becomes a real spectator
+// otherwise it gets eliminated becoming spectator but as player out of game with a rank
+.bool lms_spectate;
+
#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
+string autocvar_g_lms_weaponarena = "most_available";
+
void lms_Initialize();
REGISTER_MUTATOR(lms, false)
}
// lives related defs
-float lms_lowest_lives;
-float LMS_NewPlayerLives();
+int lms_lowest_lives;
+int LMS_NewPlayerLives();