]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
LMS: periodically show waypoints for leaders for a few seconds
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index b10cffb74998bb7c8e09d9fef3e449529db93086..af4937b9dac0e838f6905e2d5e005e4e4b10b854 100644 (file)
@@ -8,13 +8,18 @@ int autocvar_g_lms_extra_lives;
 bool autocvar_g_lms_join_anytime;
 int autocvar_g_lms_last_join;
 bool autocvar_g_lms_regenerate;
+int autocvar_g_lms_leader_wp_lives;
+float autocvar_g_lms_leader_wp_max_relative;
+float autocvar_g_lms_leader_wp_time;
+float autocvar_g_lms_leader_wp_time_repeat;
+
+.float lms_wp_time;
 
 // main functions
-float LMS_NewPlayerLives()
+int LMS_NewPlayerLives()
 {
-       float fl;
-       fl = autocvar_fraglimit;
-       if(fl == 0)
+       int fl = floor(autocvar_fraglimit);
+       if(fl == 0 || fl > 999)
                fl = 999;
 
        // first player has left the game for dying too much? Nobody else can get in.
@@ -22,7 +27,7 @@ float LMS_NewPlayerLives()
                return 0;
 
        if(!autocvar_g_lms_join_anytime)
-               if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
+               if(lms_lowest_lives < fl - max(0, floor(autocvar_g_lms_last_join)))
                        return 0;
 
        return bound(1, lms_lowest_lives, fl);
@@ -37,7 +42,7 @@ int WinningCondition_LMS()
 {
        entity first_player = NULL;
        int totalplayers = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), {
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
                if (!totalplayers)
                        first_player = it;
                ++totalplayers;
@@ -126,6 +131,8 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players)
                it.frags = FRAGS_PLAYER;
                GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
                PutClientInServer(it);
+               if (it.waypointsprite_attachedforcarrier)
+                       WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
        });
 }
 
@@ -184,25 +191,25 @@ void lms_RemovePlayer(entity player)
        float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
        if (!player_rank)
        {
-               int pl_cnt = 0;
-               FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
-               if (player.lms_spectate_warning != 2)
+               if (player.lms_spectate_warning < 2)
                {
                        if(IS_BOT_CLIENT(player))
                                bot_clear(player);
-                       player.frags = FRAGS_LMS_LOSER;
+                       player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+                       int pl_cnt = 0;
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                               pl_cnt++;
+                       });
                        GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
                }
                else
                {
-                       lms_lowest_lives = 999;
                        FOREACH_CLIENT(true, {
-                               if (it.frags == FRAGS_LMS_LOSER)
+                               if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
                                {
                                        float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
                                        if (it_rank > player_rank && it_rank <= 256)
                                                GameRules_scoring_add(it, LMS_RANK, -1);
-                                       lms_lowest_lives = 0;
                                }
                                else if (it.frags != FRAGS_SPECTATOR)
                                {
@@ -217,24 +224,27 @@ void lms_RemovePlayer(entity player)
                                GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
                                ++quitters;
                        }
-                       player.frags = FRAGS_LMS_LOSER;
+                       player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        TRANSMUTE(Observer, player);
                }
-               if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
-                       lms_lowest_lives = 0; // end the game now!
        }
 
-       if(CS(player).killcount != FRAGS_SPECTATOR)
-               if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
+       if (CS(player).killcount != FRAGS_SPECTATOR && player.lms_spectate_warning < 3)
+       {
+               if (GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning < 2)
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
                else
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
+       }
 }
 
 MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
 {
        entity player = M_ARGV(0, entity);
 
+       // no further message other than the disconnect message
+       player.lms_spectate_warning = 3;
+
        lms_RemovePlayer(player);
 }
 
@@ -289,6 +299,79 @@ MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
        return true;
 }
 
+bool lms_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs on waypoints which are attached to ballcarriers, updates once per frame
+{
+       if(view.lms_wp_time)
+               if(IS_SPEC(player))
+                       return false; // we don't want spectators of leaders to see the attached waypoint on the top of their screen
+
+       float leader_time = autocvar_g_lms_leader_wp_time;
+       float leader_repeat_time = leader_time + autocvar_g_lms_leader_wp_time_repeat;
+       float wp_time = this.owner.lms_wp_time;
+       if (wp_time && (time - wp_time) % leader_repeat_time > leader_time)
+               return false;
+
+       return true;
+}
+
+void lms_UpdateWaypoints()
+{
+       int max_lives = 0;
+       int pl_cnt = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives > max_lives)
+                       max_lives = lives;
+               pl_cnt++;
+       });
+
+       int second_max_lives = 0;
+       int pl_cnt_with_max_lives = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives == max_lives)
+                       pl_cnt_with_max_lives++;
+               else if (lives > second_max_lives)
+                       second_max_lives = lives;
+       });
+
+       int lives_diff = autocvar_g_lms_leader_wp_lives;
+       if (max_lives - second_max_lives >= lives_diff && pl_cnt_with_max_lives <= pl_cnt * autocvar_g_lms_leader_wp_max_relative)
+               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+                       if (lives == max_lives)
+                       {
+                               if (!it.waypointsprite_attachedforcarrier)
+                               {
+                                       WaypointSprite_AttachCarrier(WP_LmsLeader, it, RADARICON_FLAGCARRIER);
+                                       it.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = lms_waypointsprite_visible_for_player;
+                                       WaypointSprite_UpdateRule(it.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+                                       WaypointSprite_Ping(it.waypointsprite_attachedforcarrier);
+                               }
+                               if (!it.lms_wp_time)
+                                       it.lms_wp_time = time;
+                       }
+                       else
+                       {
+                               if (it.waypointsprite_attachedforcarrier)
+                                       WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
+                               it.lms_wp_time = 0;
+                       }
+               });
+       else
+               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       if (it.waypointsprite_attachedforcarrier)
+                               WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
+                       it.lms_wp_time = 0;
+               });
+}
+
+MUTATOR_HOOKFUNCTION(lms, PlayerDied)
+{
+       if (!warmup_stage && autocvar_g_lms_leader_wp_lives > 0)
+               lms_UpdateWaypoints();
+}
+
 MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 {
        entity frag_target = M_ARGV(1, entity);
@@ -302,10 +385,12 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
                if(tl <= 0)
                {
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                               pl_cnt++;
+                       });
                        if(IS_BOT_CLIENT(frag_target))
                                bot_clear(frag_target);
-                       frag_target.frags = FRAGS_LMS_LOSER;
+                       frag_target.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
                }
        }
@@ -316,7 +401,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 
 MUTATOR_HOOKFUNCTION(lms, SetStartItems)
 {
-       start_items &= ~IT_UNLIMITED_AMMO;
+       start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
        start_health       = warmup_start_health       = cvar("g_lms_start_health");
        start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
        start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
@@ -377,7 +462,7 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 
        if(item.itemdef == ITEM_ExtraLife)
        {
-               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES, autocvar_g_lms_extra_lives);
                GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
                return MUT_ITEMTOUCH_PICKUP;
        }
@@ -406,7 +491,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
        }
        else
        {
-               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
+               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
                {
                        player.lms_spectate_warning = 1;
                        sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
@@ -422,9 +507,10 @@ MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(lms, WantWeapon)
+MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
 {
-       M_ARGV(2, bool) = true; // all weapons
+       if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+               M_ARGV(0, string) = autocvar_g_lms_weaponarena;
 }
 
 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
@@ -441,5 +527,5 @@ MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
 
 void lms_Initialize()
 {
-       lms_lowest_lives = 9999;
+       lms_lowest_lives = 999;
 }