kh_teams = BITS(bound(2, kh_teams, 4));
// make a KH entity for controlling the game
- kh_controller = new(kh_controller);
+ kh_controller = new_pure(kh_controller);
setthink(kh_controller, kh_Controller_Think);
kh_Controller_SetThink(0, kh_WaitForPlayers);