#pragma once
#include <common/mutators/base.qh>
+#include <server/command/sv_cmd.qh>
+
int autocvar_g_freezetag_point_limit;
int autocvar_g_freezetag_point_leadlimit;
bool autocvar_g_freezetag_team_spawns;
+string autocvar_g_freezetag_weaponarena;
+
void freezetag_Initialize();
REGISTER_MUTATOR(ft, false)
const float ICE_MIN_ALPHA = 0.1;
float freezetag_teams;
-.float reviving; // temp var
-
float autocvar_g_freezetag_revive_extra_size;
float autocvar_g_freezetag_revive_speed;
bool autocvar_g_freezetag_revive_nade;