.float freezetag_revive_time;
.float freezetag_frozen_time;
.float freezetag_frozen_timeout;
+.float freezetag_frozen_force;
const float ICE_MAX_ALPHA = 1;
const float ICE_MIN_ALPHA = 0.1;
float freezetag_teams;
int autocvar_g_freezetag_revive_auto_progress = 1;
int autocvar_g_freezetag_revive_auto_reducible;
float autocvar_g_freezetag_revive_auto_reducible_forcefactor;
+float autocvar_g_freezetag_revive_auto_reducible_maxforce;
float autocvar_g_freezetag_revive_extra_size;
float autocvar_g_freezetag_revive_speed;
float autocvar_g_freezetag_revive_time_to_score = 1.5;