#pragma once
+
+#include <common/mapinfo.qh>
+
+#ifdef CSQC
+void HUD_Mod_Dom(vector pos, vector mySize);
+void HUD_Mod_Dom_Export(int fh);
+#endif
+CLASS(Domination, Gametype)
+ INIT(Domination)
+ {
+ this.gametype_init(this, _("Domination"),"dom","g_domination",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win"));
+ }
+ METHOD(Domination, m_parse_mapinfo, bool(string k, string v))
+ {
+ if (!k) {
+ cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
+ return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_domination_default_teams", v);
+ return true;
+ }
+ return false;
+ }
+ METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v))
+ {
+ if(v == "dom_controlpoint")
+ MapInfo_Map_supportedGametypes |= this.m_flags;
+ }
+ METHOD(Domination, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
+ {
+ TC(Gametype, this);
+ returns(menu, _("Point limit:"), 50, 500, 10, "g_domination_point_limit", "g_domination_teams_override", _("The amount of points needed before the match will end"));
+ }
+#ifdef CSQC
+ ATTRIB(Domination, m_modicons, void(vector pos, vector mySize), HUD_Mod_Dom);
+ ATTRIB(Domination, m_modicons_export, void(int fh), HUD_Mod_Dom_Export);
+#endif
+ ATTRIB(Domination, m_legacydefaults, string, "200 20 0");
+ENDCLASS(Domination)
+REGISTER_GAMETYPE(DOMINATION, NEW(Domination));