}
METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v))
{
- if(v == "dom_controlpoint")
+ if(v == "dom_controlpoint" || v == "team_dom_point")
MapInfo_Map_supportedGametypes |= this.m_flags;
}
METHOD(Domination, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))