* @param i zero indexed player
*/
.int frags;
+ .int wants_join;
const int ENTCS_SPEC_PURE = 1; // real spectator
const int ENTCS_SPEC_IN_SCOREBOARD = 2; // spectator but still in game (can be in a team)
#define entcs_IsSpectating(i) boolean(entcs_GetSpecState(i))
/**
* @param i zero indexed player
+ */
+ int entcs_GetWantsJoin(int i)
+ {
+ entity e = entcs_receiver(i);
+ return e.wants_join;
+ }
+
+ /**
+ * @param i zero indexed player
*/
int entcs_GetClientColors(int i)
{