it.debug_trace_button = btn;
if (!btn || skip) continue;
FOREACH_ENTITY(true, {
- it.solid_prev = it.solid;
+ it.solid_prev = it.solid;
it.solid = SOLID_BBOX;
});
vector forward = '0 0 0'; vector right = '0 0 0'; vector up = '0 0 0';
vector pos = it.origin + it.view_ofs;
traceline(pos, pos + forward * max_shot_distance, MOVE_NORMAL, it);
FOREACH_ENTITY(true, {
- it.solid = it.solid_prev;
- it.solid_prev = 0;
+ it.solid = it.solid_prev;
+ it.solid_prev = 0;
});
entity e = trace_ent;
int i = etof(e);
CONSTRUCT(DebugText3d);
this.origin = pos;
this.message = strzone(msg);
- SetResourceAmount(this, RESOURCE_HEALTH, align);
+ SetResourceAmount(this, RES_HEALTH, align);
this.hit_time = time;
this.fade_rate = fade_rate_;
this.velocity = vel;
return;
}
- int size = 8;
+ int size = 11;
vector screen_pos = project_3d_to_2d(this.origin) + since_created * this.velocity;
- float align = GetResourceAmount(this, RESOURCE_HEALTH);
- if (align > 0)
- screen_pos.x -= stringwidth(this.message, true, size * '1 1 0') * min(1, align);
if (screen_pos.z < 0) return; // behind camera
+
screen_pos.z = 0;
+ float align = GetResourceAmount(this, RES_HEALTH);
+ string msg;
+ vector msg_pos;
+
+ int n = tokenizebyseparator(this.message, "\n");
+ for(int k = 0; k < n; ++k)
+ {
+ msg = argv(k);
+ msg_pos = screen_pos + k * 1.25 * size * eY;
+ if (align > 0)
+ msg_pos.x -= stringwidth(msg, true, size * '1 1 0') * min(1, align);
- vector rgb = '1 1 0';
- drawcolorcodedstring2_builtin(screen_pos, this.message, size * '1 1 0', rgb, alpha_, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_builtin(msg_pos, msg, size * '1 1 0', alpha_, DRAWFLAG_NORMAL);
+ }
}
ATTRIB(DebugText3d, draw2d, void(DebugText3d), DebugText3d_draw2d);
ENDCLASS(DebugText3d)