CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_x, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_y, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \
CSQCMODEL_ENDIF \
CSQCMODEL_IF(isplayer) \
CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
CSQCMODEL_IF(!isplayer) \
CSQCMODEL_PROPERTY(2048, float, ReadByte, WriteByte, monsterid) \
CSQCMODEL_ENDIF \
- CSQCMODEL_PROPERTY_SCALED(4096, float, ReadShort, WriteShort, scale, 256, 0, 16384)
+ CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255)
// TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here