const float TE_CSQC_PICTURE = 100;
const float TE_CSQC_RACE = 101;
-const float TE_CSQC_ZCURVEPARTICLES = 102;
-const float TE_CSQC_NEXGUNBEAMPARTICLE = 103;
+const float TE_CSQC_VORTEXBEAMPARTICLE = 103;
const float TE_CSQC_ARC = 104;
const float TE_CSQC_TEAMNAGGER = 105;
const float TE_CSQC_PINGPLREPORT = 106;
const float TE_CSQC_TARGET_MUSIC = 107;
const float TE_CSQC_WEAPONCOMPLAIN = 108;
-const float TE_CSQC_NEX_SCOPE = 109;
+const float TE_CSQC_VORTEX_SCOPE = 109;
const float TE_CSQC_MINELAYER_MAXMINES = 110;
const float TE_CSQC_HAGAR_MAXROCKETS = 111;
const float TE_CSQC_VEHICLESETUP = 112;
const float STAT_LEADLIMIT = 47;
const float STAT_WEAPON_CLIPLOAD = 48;
const float STAT_WEAPON_CLIPSIZE = 49;
-const float STAT_NEX_CHARGE = 50;
+const float STAT_VORTEX_CHARGE = 50;
const float STAT_LAST_PICKUP = 51;
const float STAT_HUD = 52;
-const float STAT_NEX_CHARGEPOOL = 53;
+const float STAT_VORTEX_CHARGEPOOL = 53;
const float STAT_HIT_TIME = 54;
const float STAT_TYPEHIT_TIME = 55;
const float STAT_LAYED_MINES = 56;
const float STAT_WEAPONS2 = 74;
const float STAT_WEAPONS3 = 75;
+const float STAT_MONSTERS_TOTAL = 76;
+const float STAT_MONSTERS_KILLED = 77;
+
+const float STAT_PLASMA = 80;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
const float PROJECTILE_BUMBLE_GUN = 30;
const float PROJECTILE_BUMBLE_BEAM = 31;
+const float PROJECTILE_MAGE_SPIKE = 32;
+const float PROJECTILE_SHAMBLER_LIGHTNING = 33;
+
const float PROJECTILE_NADE_RED = 50;
const float PROJECTILE_NADE_RED_BURN = 51;
const float PROJECTILE_NADE_BLUE = 52;