// CSQC centerprint/notify message types
float MSG_SUICIDE = 0;
-float MSG_KILL = 1;
-float MSG_SPREE = 2;
-float MSG_KILL_ACTION = 3;
-float MSG_KILL_ACTION_SPREE = 4;
-float MSG_INFO = 5;
+float MSG_KILL_MELEE = 1;
+float MSG_KILL = 2;
+float MSG_SPREE = 3;
+float MSG_KILL_ACTION = 4;
+float MSG_KILL_ACTION_SPREE = 5;
+float MSG_INFO = 6;
float KILL_TEAM_RED = 10301;
float KILL_TEAM_BLUE = 10302;
float KILL_TYPEFRAG = 10306;
float KILL_TYPEFRAGGED = 10307;
float KILL_FRAG = 10308;
-float KILL_FRAGGED = 10309;
-float KILL_SPREE = 10310;
-float KILL_END_SPREE = 10311;
-float KILL_SPREE_3 = 10312;
-float KILL_SPREE_5 = 10313;
-float KILL_SPREE_10 = 10314;
-float KILL_SPREE_15 = 10315;
-float KILL_SPREE_20 = 10316;
-float KILL_SPREE_25 = 10317;
-float KILL_SPREE_30 = 10318;
-
-float INFO_GOTFLAG = 10319;
-float INFO_PICKUPFLAG = 10320;
-float INFO_LOSTFLAG = 10321;
-float INFO_RETURNFLAG = 10322;
-float INFO_CAPTUREFLAG = 10323;
+float KILL_FRAG_GAUNTLET = 10309;
+float KILL_FRAG_SHOTGUN_MELEE = 10310;
+float KILL_FRAGGED = 10311;
+float KILL_SPREE = 10312;
+float KILL_END_SPREE = 10313;
+float KILL_SPREE_3 = 10314;
+float KILL_SPREE_5 = 10315;
+float KILL_SPREE_10 = 10316;
+float KILL_SPREE_15 = 10317;
+float KILL_SPREE_20 = 10318;
+float KILL_SPREE_25 = 10319;
+float KILL_SPREE_30 = 10320;
+
+float INFO_GOTFLAG = 10321;
+float INFO_PICKUPFLAG = 10322;
+float INFO_LOSTFLAG = 10323;
+float INFO_RETURNFLAG = 10324;
+float INFO_CAPTUREFLAG = 10325;
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data