const int CVAR_READONLY = BIT(2);
// server flags
+// NOTE: the engine doesn't clear serverflags on map change (gotomap)
const int SERVERFLAG_ALLOW_FULLBRIGHT = BIT(0);
const int SERVERFLAG_TEAMPLAY = BIT(1);
const int SERVERFLAG_PLAYERSTATS = BIT(2);
const int SERVERFLAG_PLAYERSTATS_CUSTOM = BIT(3);
+const int SERVERFLAG_FORBID_PICKUPTIMER = BIT(4);
const int SPECIES_HUMAN = 0;
const int SPECIES_ROBOT_SOLID = 1;
const int INITPRIO_SETLOCATION = 90;
const int INITPRIO_LINKDOORS = 91;
const int INITPRIO_LAST = 99;
+
+// effects
+const int EF_SHOCK = 262144;
#endif
#if defined(SVQC)