const int FL_MONSTER = 32; /* BIT(4) */
const int FL_GODMODE = 64; /* BIT(5) */ // player cheat
const int FL_NOTARGET = 128; /* BIT(6) */ // player cheat
-const int FL_ITEM = 256; /* BIT(7) */ // extra wide size for bonus items IF sv_legacy_bbox_expand is 1
+const int FL_ITEM = 256; /* BIT(7) */ // extra wide size for bonus items
const int FL_ONGROUND = 512; /* BIT(8) */ // standing on something
const int FL_PARTIALGROUND = 1024; /* BIT(9) */ // not all corners are valid
const int FL_WATERJUMP = 2048; /* BIT(10) */ // player jumping out of water