const float STAT_FROZEN = 104;
const float STAT_REVIVE_PROGRESS = 105;
+const float STAT_DOM_TOTAL_PPS = 100;
+const float STAT_DOM_PPS_RED = 101;
+const float STAT_DOM_PPS_BLUE = 102;
+const float STAT_DOM_PPS_PINK = 103;
+const float STAT_DOM_PPS_YELLOW = 104;
+
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
float WR_SWITCHABLE = 12; // (CSQC) impact effect
-
float HUD_PANEL_WEAPONS = 0;
float HUD_PANEL_AMMO = 1;
float HUD_PANEL_POWERUPS = 2;
float HUD_PANEL_CHAT = 12;
float HUD_PANEL_ENGINEINFO = 13;
float HUD_PANEL_INFOMESSAGES = 14;
-float HUD_PANEL_SHOWNAMES = 15;
-float HUD_PANEL_NUM = 16; // always last panel id + 1, please increment when adding a new panel
+float HUD_PANEL_PHYSICS = 15;
+float HUD_PANEL_SHOWNAMES = 16;
+float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel
string HUD_PANELNAME_WEAPONS = "weapons";
string HUD_PANELNAME_AMMO = "ammo";
string HUD_PANELNAME_CHAT = "chat";
string HUD_PANELNAME_ENGINEINFO = "engineinfo";
string HUD_PANELNAME_INFOMESSAGES = "infomessages";
+string HUD_PANELNAME_PHYSICS = "physics";
string HUD_PANELNAME_SHOWNAMES = "shownames";
float HUD_MENU_ENABLE = 0;