-#ifndef CAMPAIGN_COMMON_H
-#define CAMPAIGN_COMMON_H
+#pragma once
#ifndef CAMPAIGN_MAX_ENTRIES
#define CAMPAIGN_MAX_ENTRIES 64
string campaign_mapname[CAMPAIGN_MAX_ENTRIES];
float campaign_bots[CAMPAIGN_MAX_ENTRIES];
float campaign_botskill[CAMPAIGN_MAX_ENTRIES];
-float campaign_fraglimit[CAMPAIGN_MAX_ENTRIES];
-float campaign_timelimit[CAMPAIGN_MAX_ENTRIES];
+string campaign_fraglimit[CAMPAIGN_MAX_ENTRIES];
+string campaign_timelimit[CAMPAIGN_MAX_ENTRIES];
string campaign_mutators[CAMPAIGN_MAX_ENTRIES];
+#ifndef SVQC
string campaign_shortdesc[CAMPAIGN_MAX_ENTRIES];
string campaign_longdesc[CAMPAIGN_MAX_ENTRIES];
+#endif
string campaign_title; // filled upon loading
// load the campaign file, but use the given offset and limit the number of
// Sets up the campaign for the n-th array item (meaning: campaign_offset+nth
// level) using localcmd()
-void CampaignSetup(float n);
-#endif
+void CampaignSetup(int n);