ATTRIB(Buff, m_skin, int, 0)
ATTRIB(Buff, m_sprite, string, "")
#ifdef SVQC
- METHOD(Buff, m_time, float(entity))
+ METHOD(Buff, m_time, float(entity));
float Buff_m_time(entity this) { return cvar(strcat("g_buffs_", this.netname, "_time")); }
#endif
ENDCLASS(Buff)