#include "animdecide.qh"
-#include <common/monsters/_mod.qh>
-
-#if defined(SVQC)
- #include "util.qh"
- #include "../server/defs.qh"
+#if defined(CSQC)
+ #include <common/monsters/_mod.qh>
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include <common/monsters/_mod.qh>
+ #include <common/stats.qh>
+ #include <common/util.qh>
+ #include <common/weapons/_all.qh>
#endif
bool monsters_animoverride(entity this)