HANDLE(SEEKER) this.traileffect = EFFECT_SEEKER_TRAIL.m_id; break;
HANDLE(MAGE_SPIKE) this.traileffect = EFFECT_TR_VORESPIKE.m_id; break;
- HANDLE(SHAMBLER_LIGHTNING) this.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
+ HANDLE(GOLEM_LIGHTNING) this.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
HANDLE(RAPTORBOMB) this.gravity = 1; this.avelocity = '0 0 180'; this.traileffect = EFFECT_Null.m_id; break;
HANDLE(RAPTORBOMBLET) this.gravity = 1; this.avelocity = '0 0 180'; this.traileffect = EFFECT_Null.m_id; break;
this.bouncefactor = WEP_CVAR(mortar, bouncefactor);
this.bouncestop = WEP_CVAR(mortar, bouncestop);
break;
- case PROJECTILE_SHAMBLER_LIGHTNING:
+ case PROJECTILE_GOLEM_LIGHTNING:
this.mins = '-8 -8 -8';
this.maxs = '8 8 8';
this.scale = 2.5;