case PROJECTILE_ELECTRO:
// only new engines support sound moving with object
loopsound(this, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM);
- this.mins = '0 0 -4';
- this.maxs = '0 0 -4';
+ this.mins = '-4 -4 -4';
+ this.maxs = '4 4 4';
this.move_movetype = MOVETYPE_BOUNCE;
settouch(this, func_null);
this.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);