]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/weapons/projectile.qc
Use the function in client code too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / weapons / projectile.qc
index 1d0083e28e2ce7a40ac2b04981a390331943c25e..12f1714bfb6aaedb808c4af86f17ec37bcc72490 100644 (file)
@@ -315,7 +315,7 @@ void Ent_Projectile()
                        case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
                        case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
 
-                       case PROJECTILE_RPC: setmodel(self, "models/weapons/ok_rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); break;
+                       case PROJECTILE_RPC: setmodel(self, W_Model("ok_rocket"));self.traileffect = particleeffectnum("TR_ROCKET"); break;
 
                        default:
                                if(MUTATOR_CALLHOOK(Ent_Projectile, self))
@@ -323,7 +323,7 @@ void Ent_Projectile()
 
                                if (Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
                                {
-                                       setmodel(self, "models/weapons/v_ok_grenade.md3");
+                                       setmodel(self, W_Model("v_ok_grenade"));
                                        self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
                                        break;
                                }
@@ -342,7 +342,7 @@ void Ent_Projectile()
                {
                        case PROJECTILE_ELECTRO:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -352,7 +352,7 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_RPC:
                        case PROJECTILE_ROCKET:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("rocket_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
@@ -400,12 +400,12 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_NAPALM_FOUNTAIN:
                        case PROJECTILE_FIREBALL:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly2"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-16 -16 -16';
                                self.maxs = '16 16 16';
                                break;
                        case PROJECTILE_FIREMINE:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly"), VOL_BASE, ATTEN_NORM);
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = func_null;
                                self.mins = '-4 -4 -4';
@@ -420,7 +420,7 @@ void Ent_Projectile()
                                self.maxs = '2 2 2';
                                break;
                        case PROJECTILE_SEEKER:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
@@ -433,17 +433,17 @@ void Ent_Projectile()
             case PROJECTILE_RAPTORCANNON:
                                break;
             case PROJECTILE_SPIDERROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                break;
             case PROJECTILE_WAKIROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                break;
             /*
             case PROJECTILE_WAKICANNON:
                                break;
                        case PROJECTILE_BUMBLE_GUN:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -516,14 +516,14 @@ void Projectile_Precache()
        precache_model("models/tracer.mdl");
        precache_model("models/sphere/sphere.md3");
 
-       precache_model("models/weapons/v_ok_grenade.md3");
-       precache_model("models/weapons/ok_rocket.md3");
+       precache_model(W_Model("v_ok_grenade"));
+       precache_model(W_Model("ok_rocket"));
 
-       precache_sound("weapons/electro_fly.wav");
-       precache_sound("weapons/rocket_fly.wav");
-       precache_sound("weapons/fireball_fly.wav");
-       precache_sound("weapons/fireball_fly2.wav");
-       precache_sound("weapons/tag_rocket_fly.wav");
+       precache_sound(W_Sound("electro_fly"));
+       precache_sound(W_Sound("rocket_fly"));
+       precache_sound(W_Sound("fireball_fly"));
+       precache_sound(W_Sound("fireball_fly2"));
+       precache_sound(W_Sound("tag_rocket_fly"));
 
        MUTATOR_CALLHOOK(PrecacheProjectiles);
 }