float autocvar_camera_speed_free;
float autocvar_camera_speed_roll;
int autocvar_chase_active;
+bool autocvar_chase_front;
int autocvar_cl_gentle_damage;
bool autocvar_cl_lockview;
bool autocvar_cl_orthoview;
string autocvar__togglezoom;
int autocvar_cl_nade_timer;
bool autocvar_r_drawviewmodel;
+vector autocvar_cl_gunoffset;
void calc_followmodel_ofs(entity view);
#endif
float intermission_time;
+float game_stopped_time;