e.csqcmodel_effects = fx;
WITH(entity, self, e, CSQCModel_Effects_Apply());
}
+ {
+ static string name_last;
+ string name = get_weaponinfo(activeweapon).mdl;
+ if (name != name_last)
+ {
+ name_last = name;
+ CL_WeaponEntity_SetModel(this, name);
+ updateanim(this);
+ if (!this.animstate_override)
+ setanim(this, this.anim_idle, true, false, false);
+ }
+ }
+ float eta = (getstatf(STAT_WEAPON_NEXTTHINK) - time); // TODO: / W_WeaponRateFactor();
+ float f = 0; // 0..1; 0: fully active
+ switch (this.state)
+ {
+ case WS_RAISE:
+ {
+ // entity newwep = Weapons_from(activeweapon);
+ float delay = 0.2; // TODO: newwep.switchdelay_raise;
+ f = eta / max(eta, delay);
+ this.angles_x = -90 * f * f;
+ break;
+ }
+ case WS_DROP:
+ {
+ // entity oldwep = Weapons_from(activeweapon);
+ float delay = 0.2; // TODO: newwep.switchdelay_drop;
+ f = 1 - eta / max(eta, delay);
+ this.angles_x = -90 * f * f;
+ break;
+ }
+ case WS_CLEAR:
+ {
+ f = 1;
+ break;
+ }
+ }
+ this.angles_x = -90 * f * f;
}
entity viewmodel;
WarpZone_FixView();
//WarpZone_FixPMove();
- {
- static string name_last;
- string name = get_weaponinfo(switchingweapon).mdl;
- if (name != name_last)
- {
- name_last = name;
- CL_WeaponEntity_SetModel(viewmodel, name);
- updateanim(viewmodel);
- if (!viewmodel.animstate_override)
- setanim(viewmodel, viewmodel.anim_idle, true, false, false);
- }
- }
vector ov_org = '0 0 0';
vector ov_mid = '0 0 0';