]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'master' into Mario/triggers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index a2ce907a5c806802cb8119c4606423fc3d75c4b4..3bd566f2a71433cc32759d37f63eac46404128bc 100644 (file)
@@ -124,7 +124,7 @@ vector GetCurrentFov(float fov)
 
        zoomsensitivity = autocvar_cl_zoomsensitivity;
        zoomfactor = autocvar_cl_zoomfactor;
-       if(zoomfactor < 1 || zoomfactor > 16)
+       if(zoomfactor < 1 || zoomfactor > 30)
                zoomfactor = 2.5;
        zoomspeed = autocvar_cl_zoomspeed;
        if(zoomspeed >= 0)
@@ -155,7 +155,7 @@ vector GetCurrentFov(float fov)
        }
        else if(autocvar_cl_spawnzoom && zoomin_effect)
        {
-               float spawnzoomfactor = bound(1, autocvar_cl_spawnzoom_factor, 16);
+               float spawnzoomfactor = bound(1, autocvar_cl_spawnzoom_factor, 30);
 
                current_viewzoom += (autocvar_cl_spawnzoom_speed * (spawnzoomfactor - current_viewzoom) * drawframetime);
                current_viewzoom = bound(1 / spawnzoomfactor, current_viewzoom, 1);
@@ -1066,7 +1066,11 @@ void CSQC_UpdateView(float w, float h)
 
        CSQCPlayer_SetCamera();
 
-       myteam = GetPlayerColor(player_localentnum - 1);
+       if(player_localentnum <= maxclients) // is it a client?
+               current_player = player_localentnum - 1;
+       else // then player_localentnum is the vehicle I'm driving
+               current_player = player_localnum;
+       myteam = GetPlayerColor(current_player);
 
        if(myteam != prev_myteam)
        {
@@ -1826,13 +1830,9 @@ void CSQC_common_hud(void)
        HUD_Main(); // always run these functions for alpha checks
        HUD_DrawScoreboard();
 
-       if (scoreboard_active) // scoreboard/accuracy
+       // scoreboard/accuracy, map/gametype voting screen
+       if (scoreboard_active || intermission == 2)
                HUD_Reset();
-       else if (intermission == 2) // map voting screen
-       {
-               MapVote_Draw();
-               HUD_Reset();
-       }
 }